6.NS.C.6.c asks children to find and position integers on a number line, including negatives. Zero is the pivot, and this task starts from zero alone so the class has to reason outward in both directions before any scale is given.
Zero is the single start benchmark. That is enough to place negatives left and positives right by feel, which is the reasoning to draw out before the scale drops arrive.
When to dropAfter two cards, drop 10 and -10 to set the range in both directions, and expect the class to spread the cards out. Then drop 5 and -5 as a landmark in each half; they make -6 and -7 easy to separate and 4 and 8 easy to place.
Drop unlocks after 2 cards placed.
Ask which pairs of cards are the same distance from zero, and what that distance is called.
Negative numbers live to the left of zero, and the further left you go the smaller the number, so -7 is less than -3.