2.MD.B.6 asks children to represent whole numbers as lengths from 0 on a number line. That is precisely the placement act here. The place-value reasoning in 2.NBT.A.1 shows up when a child uses the tens digit to decide roughly where a number lands, so 45 goes near the middle because forty-something is near fifty.
Only 0 shows to begin, so the first placements are estimates. That is intended. The recalibration when 100 arrives is where the reasoning sharpens.
When to dropAfter two cards, drop 100 to fix the far end, and watch the class pull everything left or right to fit. Drop 50 next to halve the line, which usually settles 45 and 60. Drop 25 last if the lower cards are still bunched.
Drop unlocks after 2 cards placed.
Ask which card the class found hardest, and whether the drops changed anyone's mind, before you look at the score.
Two-digit numbers have a home on a 0 to 100 line, and landmarks like 50 and 25 make placing them far easier than counting from 0 every time.