Grade 2 · 10 min

Landmarks to 100

whole numberswithin 100place valuebenchmarks

Standards

  • CCSS-M · 2.MD.B.6
    Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram.
  • CCSS-M · 2.NBT.A.1
    Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones.

How it hits the standard

2.MD.B.6 asks children to represent whole numbers as lengths from 0 on a number line. That is precisely the placement act here. The place-value reasoning in 2.NBT.A.1 shows up when a child uses the tens digit to decide roughly where a number lands, so 45 goes near the middle because forty-something is near fifty.

Before you start

Only 0 shows to begin, so the first placements are estimates. That is intended. The recalibration when 100 arrives is where the reasoning sharpens.

Benchmark sequence

  1. Start: 0 at 6.9%
  2. Drop 1: 100 at 93.1%
  3. Drop 2: 50 at 50.0%
  4. Drop 3: 25 at 28.4%

Drop unlocks after 2 cards placed.

Cards & rationale

Questions to ask

  • How did you use 100 to help you place that?
  • Is this number more than half of 100 or less than half? Where does that put it?
  • Two of our cards are close together. Which is bigger, and how much room should be between them?

Anticipated misconceptions

After the reveal

Ask which card the class found hardest, and whether the drops changed anyone's mind, before you look at the score.

Goal

Two-digit numbers have a home on a 0 to 100 line, and landmarks like 50 and 25 make placing them far easier than counting from 0 every time.